Peer-Reviewed Open Access Journal

IITM Journal of Management and IT

IITM Journal of Management and IT is a Bi-Annual Research Publication of Institute of Information Technology and Management.

P-ISSN: 2349-9826 English Since 2018
Current Issue

Vol. 12 No. 1` (2021)

Articles Volume 12 Issue 1 January-June 2021
DOI 10.65301/iitm.2021.12.1.471

Cloud Gaming: Future of Computer Games

Authors
96 Views
99 Downloads
Published 2021-01-30
Pages 04-11
Abstract

Cloud gaming also referred to as gaming as-a-service or gaming on demand is an ecosystem in  which any heavy game program executes upon a highly  resourceful computer called as server and that is streamed  upon a less resourceful device using light software (which  enables user to interact with the game). This is the basic  functionality of cloud gaming. Unlike traditional gaming,  where the games are stored and executed on the local  machine and the user plays by using some peripherals  like mouse, keyboard, monitor, etc. In cloud gaming there  is no need of storing the games on your system and use  heavy hardware to make things run smooth.[1].


 In this research paper we will understand that is what is  cloud gaming? Is it something capable of changing the  whole gaming industry? And can it reach to every single  gamer in an effective and efficient way.

Keywords
Cloud gaming traditional games Research trends in gaming cloud services Evolution of cloud gaming
References
  1. https://www.androidauthority.com/what-is-cloud-gaming-1006150/
  2. https://www.ideaminetech.com/blog/top-8-benefits-cloud-computing-gaming-industry/
  3. https://www.howtogeek.com/160851/htg-explains-what-is-cloud-gaming-and-is-it-the-future/
  4. https://startuptalky.com/growth-of-gaming-industry
  5. http://www.cpuh.in/academics/pdf/4-Anmol.pdf
  6. https://www.ubuntupit.com/best-cloud-gaming-services-available
  7. https://www.fastly.com/blog/why-you-should-use-content-delivery-network
  8. https://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7536162
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