Eduspectra |Article

Impact of Internet, Cartoon Channel and Video Game on Creativity, Thinking and Achievement Motivation

Dr. Anjali Sharma , Vijaya Rani
Dr. Anjali Sharma, Vijaya Rani . (2018). Impact of Internet, Cartoon Channel and Video Game on Creativity, Thinking and Achievement Motivation. Eduspectra, 4(4), 37-41.
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  • Published2018-12-31
  • Pages37-41

Abstract

The aim of the present study was to see the impact of Creativity, Thinking and Achievement Motivation of Upper Primary school students. The test was administered over students in Alwar district of Rajasthan. The sample was of 60 students of class sixth. The data was collected in research area and analysis of data has showed adequate reliability and validity.

Keywords

Creativity, Thinking, Achievement Motivation

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